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 Moderated by: Renate.Reinartz, Markus.Kreisel, Jaakko.Salmenius, Ilkka.Salmenius
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Inherit translations from other languages - Usage - Three simple steps to localize - Technical Support (You need to be registered at the forum to write) - Localization Tool for VB, Delphi, .NET, C#, VB.NET, XML, Online Help, HTML ...
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 Posted: Fri Sep 26th, 2008 12:14 pm
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Bas1972
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Hi,

I was wondering whether it is possible to base the translation of a specific language (/culture) on another language.

For example, my source language is Dutch. If I want to support both en-US and en-UK, is it possible to base my en-UK translations on the en-US translations? I.e. a situation in which I only have to supply the differences.

Off course I can do part of the job by using copy paste. However, when changes are
made to en-US, most of the time those changes also need to be made to en-UK. Is there a way to not do this manually?

Thanks, Bas

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 Posted: Fri Sep 26th, 2008 01:22 pm
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Jaakko.Salmenius
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You have to have neutral English and one or two sub English languages added to Sisulizer project.

en and en-US
(en contains UK English and en-US only those that are different in US)

or

en and en-UK
(en contains US English and en-UK only those that are differe in UK)

or

en, en-US and en-UK
(in this case you enter common translation to en and country specific translation to en-US and en-UK)

Jaakko



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 Posted: Fri Sep 26th, 2008 01:37 pm
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Jaakko.Salmenius
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Jaakko.Salmenius wrote: Note! Unfortunately there is a small bug in SL and it can not use the parent language in above. Current build only uses the build column and original values. I will fix this in 272 that will come out next week.

Ignore this. There was no bug. Sisulizer works as I explaned. You just need to have neutral English and then one or two sub Englishes instead of two sub Englishes.

Jaakko



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 Posted: Fri Sep 26th, 2008 01:58 pm
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Jaakko.Salmenius
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Jaakko.Salmenius wrote: Sisulizer has ability to do translation cacading on build time and your en-US will also contain en translations (if no en-US translation exist). To turn this on right click your file in the left side project tree and choose properties. Set Items that localized resource file contains to All. After that created resource assemblies contains very single resource (not only translated as by default). See screenshot.

Ignore this too. I made a mistake agan. The default settings work such way that localized resource items contains translations from either sub language or parent language.

Jaakko



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